Chimerror Productions

Quoll Work Thread, 2024-10-01 #2 - 2024-10-01 20:23

Tags: blog gamedev inform7 programming quoll testing text adventures

OK, after a couple of work sessions, I need to eat some food. I was struggling on how to work through handling the conversation nodes when I decided that I should just organize my work using test-driven development. Though the first type of test that seemed to make the most sense to test was preventing the Playerr from commanding Ada to wander off to other parts of the level. In particular, I don’t want to deal with the headache of Ada possibly figuring out what Taffany’s problem is by wandering into the North Carolina Kitchen and finding Taffany’s CDs. It just would make the responses I’d need to write even more convoluted to account for that.

This of course made me realize that I should probably do the same in a few other areas, just because it makes my life easier and it fits Ada’s motivations in this scene to want to focus on the tutorial. I also noticed a small typo where I got bit by how Inform 7 replaces non-internal apostrophes in strings with double quotes since double quotes are the string terminators. I honestly blame English for the very weird way you write possessives of plural nouns (“altars’”).

Anyway, food time!

Jaycie “chimerror” Mitchell