Chimerror Productions

Quoll Work Thread, 2024-12-04 - 2024-12-04 22:46

Tags: blog gamedev inform7 interactive fiction programming quoll testing text adventures

Despite not making updates here because I got distracted by not-holiday dinner with friends and then preparing for and travelling to visit my parents in North Carolina (where I am now), I have been very busy on Quoll, and I’m getting back on it now that I’m rested from my flight a bit.

When I last wrote a thread here I was working on adding all the nodes for the First Tutorial, and I was able to finish that up, complete with bringing in flavor text. The tutorial is now completely and fully playable and that means I can turn to other various TODOs I have to get this across the finish line. Which has revealed that my optimism about getting this out around Christmas was probably unwarranted, sadly, but it’s definitely closer than ever!

I first went through all of them and marked which ones I wanted to tackle for the release by upgrading them to TODOTODOs and TODOTODOTODOs, and then got to work on the first one, a fix to a bug I introduced in the last release, where directly changing between apps on the phone using commands like “TAP SPELLS” when you aren’t on the spell book app was not implemented correctly because the existing app that was running was not put into the background by reducing its software priority. The fix was straightforward enough, but unfortunately the way it grabs the current running app to change the software priority adds a new RNG pull, which threw off all the RNG pulls, requiring me to spend a bunch of time to fix my tests based on that.

I’m still in the middle of that, but I’ve managed to get 2600 changed nodes down to 600, so very good progress was made. But let’s keep on that progress!

Jaycie “chimerror” Mitchell