Chimerror Productions

paras

These are the feed posts that use the “paras” tag:

2024-11-05 18:49: Paras Work Thread, 2024-11-05

I am keeping a safe-ish distance from freaking out about the election by working on Paras. And I’ve made progress with my first bit of AI programming!

2024-11-04 19:48: Paras Work Thread, 2024-11-04 #2

After therapy and dinner, I got back to refactoring and it went well… However, I started looking at the docs for navmeshes in UE and there are some tutorials I want to work through, so that’s probably going to be it for actual work on Paras for today. But the refactor has made it so much clearer!

2024-11-04 14:33: Paras Work Thread, 2024-11-04

Up until now, most of my Paras work has been only tracked on my Fediverse account, but I do want to maintain the habit of keeping track of gamedev and other work here, so that’s what I’m doing today. I’ll be continuing off some work I did off-screen and begin expanding my player-controlled runner to AI-controlled runners.

2024-10-31 02:12: Paras Work Thread, 2024-10-31

Happy Halloween! I’ve been a bit distracted from keeping this website up-to-date but I’ve also been working on a sort of minor side project that I don’t intend to become a full project but am preparing for an upcoming game jam that I’ve given the codename Paras. Let me get y’all up to speed.

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