testing
These are the feed posts that use the “testing” tag:
2024-11-24 00:56: Quoll Work Thread, 2024-11-23 #2
I’ve made my change to randomize Taffany’s starting gender, ran the tests as I watched the soccer game, and as I expected it caused a lot of RNG churn!
2024-11-18 18:41: Quoll Work Thread, 2024-11-18 #3
I did therapy and then ate some dinner and by that time my tests had finished and I was able to verify that everything looked right now, as well as fixing one more place where the RNG pulls had happened. Believe it or not, though, I’m running the tests one last time…
2024-11-18 14:53: Quoll Work Thread, 2024-11-18 #2
The tests have finished running after about exactly two hours, and I have figured out why I wrote my Farewell Responses with that pattern, and it actually has to do with the Node-Termination Responses!
2024-11-18 12:29: Quoll Work Thread, 2024-11-18
I was busy playing soccer on Sunday, and I actually was intending to try to take my newly found less sad brains and do some cleaning up around the house, but I also want to resolve the issues I am facing. And the way to do that is to do another test run…
2024-11-16 22:10: Quoll Work Thread, 2024-11-16 #3
I’m back from getting and eating food and watching some videos as the tests ran. And I began approving things when I noticed a little issue with implicit topics listing…
2024-11-16 19:40: Quoll Work Thread, 2024-11-16 #2
The good news is that I blessed the skein! The bad news is that in doing so I made a change that requires rerunning all the tests…
2024-11-16 18:39: Quoll Work Thread, 2024-11-16
I had a concert earlier today, and I want to decompress by blessing the new skein from my test run back on the 14th, and hopefully check in this big bunch of code I’ve been working on for a while covering the next bit of the tutorial.
2024-11-14 20:05: Quoll Work Thread, 2024-11-14 #2
Went on a good run through the TODOTODOs I had, and then got a bit bogged down in testing taffification of these responses.
2024-11-14 16:58: Quoll Work Thread, 2024-11-14
Unfortunately, I didn’t end up finding a game jam team and then I got in an anxiety funk (turns out that I am way low on vitamin D which is probably to be expected being a Black person in the PNW). To kind of break myself out of it, and get back to something I did want to work on, I’m doing some Quoll work.
2024-10-15 19:54: Quoll Work Thread, 2024-10-15 #3
After quite a bit more of work, I now have flavor text in for my main pathway that I’m testing and have created tests for the other three topics that Ada can ask about to advance the tutorial even though I’m putting off on writing the actual flavor until later. (I have a lot to do and it feels more like a job for writer brain than coder brain.)
However, given that I touched a few responses for the tutorial node before this as well as responses that should have been hit by other tests already, I think it’s a good time to run the tests and at least keep them up to see if I broke anything too serious, which will do it for me tonight, most likely.
2024-10-15 14:58: Quoll Work Thread, 2024-10-15 #2
A bit of a longer work session to start out with, but I wanted to get to a point where I had most of the flavor text in for the initial test of the scaffolding and could thus check in code since I had a lot in the air. But I’m going to have to make slight jaunt to handle some basic signalling around taffification.
WARNING: Might have a few light world spoilers for this part that I talk about.
2024-10-14 23:26: Quoll Work Thread, 2024-10-14 #4
And after long two-hour post-dinner work session I finally have one pathway through this tutorial implemented as scaffolding! A great place to end the night!
2024-10-14 19:26: Quoll Work Thread, 2024-10-14 #3
OK, I am at the end of my third work session after another break, and I think I finally have the basic scaffolding up, but I am going to have to do a bit of testing.
2024-10-14 15:10: Quoll Work Thread, 2024-10-14 #2
I’m coming up on the end of my first work period. While I think some of this was getting back up to speed I did get the basic rules that keep the Playerr conversationally shepherded during the tutorial.
2024-10-01 23:03: Quoll Work Thread, 2024-10-01 #4
OK, as much as I really want to continue working, it’s getting close to bedtime so I think I should call it here. After eating, I did another work session, pulling in the locale paragraphs for our skunktaur tutors and fixing a small ordering issue with how this gets printed out (basically, I’d rather Ada describe the people in the room before she describes the door back to the hallway).
2024-10-01 20:23: Quoll Work Thread, 2024-10-01 #2
OK, after a couple of work sessions, I need to eat some food. I was struggling on how to work through handling the conversation nodes when I decided that I should just organize my work using test-driven development. Though the first type of test that seemed to make the most sense to test was preventing the Playerr from commanding Ada to wander off to other parts of the level. In particular, I don’t want to deal with the headache of Ada possibly figuring out what Taffany’s problem is by wandering into the North Carolina Kitchen and finding Taffany’s CDs. It just would make the responses I’d need to write even more convoluted to account for that.
2024-09-26 14:58: Quoll Work Thread, 2024-09-26
I don’t intend this to be an actual thread like the last one because I’m more wrapping up for the day by re-running all the tests. I did the work before I made this post, as I sometimes do when it’s pretty small. But I do still like talking about it, so here we go.
Today was wrapping up the last few fixes and improvements I wanted to do with the Smarter Parser integration.
2024-09-23 21:12: Quoll Work Thread, 2024-09-23 #4
This is a continuation from another post. Here is the first part of this thread. Here is the previous post of this thread.
Having a bit of trouble trying to hit the default direction example...
2024-09-23 18:39: Quoll Work Thread, 2024-09-23 #3
This is a continuation from another post. Here is the first part of this thread. Here is the previous post of this thread.
I’m back after my nap and eating some food, and the next thing I’m going to try to work on has to do with some extra text substitution and variables Smarter Parser adds to grab relevant examples from around Ada to provide example commands.
2024-09-23 12:37: Quoll Work Thread, 2024-09-23 #2
This is a continuation from another post. Here is the first part of this thread.
OK, I’m finally done with writing all the responses and updating my tests to generally hit all of them. I’m glad to be done with them because partially as a stylistic choice, they are very repetitive. I hope the tone and repetitiveness contrasts well with Ada’s personable nature, making the Playerr feel more comfortable with her.
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